Tips for completing Mage Knight Apocalypse - Basic Missions #103
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Chapter 1 - Silverholt
1. Help Gron
You start your journey in the forest. Enter the green circle (if the tutorial is on), then talk to the big guy on the left. He will give you your first training assignment. You have to destroy the fence on the road and kill the orc behind it. Rather, use spells, as with their help you will kill him faster. Take Gron's toolbox from him and bring it to him. For this, you will receive a new weapon. You can now head to the Silverholt city gate.
2. The return of the Slaver
After talking to Sitwallis, talk to Captain Durin. You must find the two men who disappeared last night. To do this, go to the Robber Camps. Save all three dwarfs. In the latter, you will meet with a boss named Alten Javed and a small group of bandits. Finish off the yellow gentleman first, and then the rest of the crew, because he gets in the way the most. You shouldn't have any problems with it, and even if you die, the save point will be just around the corner. After killing the men, free the dwarf, talk to him and go through the newly opened tunnel to the gates of Silverholt.
3. The threat of invasion
Talk to Captain Rolco, and then to Sitwallis. He will give you a rune that will allow you to teleport from any save point to the main city. Your new ally, Jonas Freeborn, stands at the portal in the center of the room. Talk to him. Now you need to decide in which direction to train Jonas. Watch out for the guests with rocket launchers along the way, try to kill them as quickly as possible. Once you get to the designated leader, all you have to do is neutralize him. Drag some enemies onto the bridge and kill them there. When Brech is gone, you can take care of him. Use long-range weapons, because when the enemy approaches, it will block your movements (stun) and throw you into the air, which will take away half of your HP. Now return to Sitwallis in Silverholt and inform him about the planned golem attack.
4. The Atlantean Invasion
Talk to Sitwallis to start the mission. Then go to the main gate and do the same with Captain Rolko. Cover for Master Hallor when he repairs the water pipes. When no one else is bothering him in this room, go to Jurgen to talk to him. Now go to the nearest room and turn the lever that activates the friendly robots. However, it will not do without sending several magicians to the sand. Leave the room and the cut scene will begin. The mission will end with the murder of the magician Jibarik. Build same game parlays with promo code for 1xbet for 10% extra winnings. Minimum 3 selections. Each odds 1.20+. Max bonus $100. Applies to football, basketball, tennis. Special same game parlay builder tool. Higher odds than traditional parlays. Cashout option available. Create more profitable multi-bets within single matches at 1xBet.